Rise Of Nations: Extended Edition Download For Pc [Patch] !!INSTALL!!
Download File ---> https://urlca.com/2t7mEQ
To get stated with the patching process, start by downloading the patches. If you have a US version of the game, you can download the patches here. If you have a European edition, download the patches here. The patch file is downloaded as a .RAR archive, if you need a free program to handle this type of file, check out our 7zip tutorials.
___________ ___________ ________/ ____________ _____ +----- \_ _____ /___\__ _____/ -\_______ \__\___ /_ |/ / -+ | / ___/ / / / / / / / / _/ _/ | | __/ / _/ / / __/ __/ / __/ / \_ | | /_____ / / ______/_____ /_____ / | +--- / ---- / / ------ / ---------- / ----- / ---+ / / / / / / (nw!) FairLight DOX Division Presents: Rise Of Nations Update 1.03: Cracked by: Heavenspawn : : Release Date: 11/14/03 : Packaged by: Heavenspawn # of Options: N/A Type: [ ] Manual/Reference Card Type: Patch [ ] CD/Box Covers [ ] Walkthrough [ ] Strategy Guide: [ ] Cheat/Trainer :: [X] Patch Number of archives: 3 Instructions ~~~~~~~~~~~~ Update your copy of Rise of Nations using the included update, then copy the cracked 'nations.exe' over. Patch Changes ~~~~~~~~~~~~~ Rise of Nations change list for version 02.03.11.0302 (retail patch 3) NOTE: Patch 3 may not install on the first attempt for Win98 or WinME users. Run the exe a second time to install. * Features + Quickmatch feature added for multiplayer + New Info DeathMatch option in Game Rules + CtW added randomize Nation location and bonuses + The ability to save and exit once a player drops + Now able to save multiplayer games + "slash" chat commands added to game setup screen + Improved MOD support + Backwards compatibility for recorded games + Now able to manually assign external IP + Support for playing custom scenarios in multiplayer + Support for specifying a script with any game as part of custom rules. * Gameplay Changes & Balance Fixes + Moderate difficulty now easier + Balance fix to Barks and Triremes + Siege and supply can now garrison in forts and cities. All other ground military units may garrison in any military producing building + Units more effective against units three or more ages below + Transport ships no longer receive +2 speed bonus from military bonus + Scout line more likely to attack spies + Exploit fixed for Nubian buy/sell to gain wealth + Fixed exploit of Supercollider allowing instant razing of buildings + Players now have the ability to declare war on nations that have resigned, and thereby take control of resigned nations' land + Mongols now get two free Horse Archers when building stables with two military techs, and three at three military techs + Can't upgrade to Commandos until Industrial Age now + Mayan reduced timber costs for buildings no longer applies to military buildings + Nubian rare resource bonus applies only in their own territory and not that of their allies + Romans now get +15 wealth per city instead of +10 + Mobile AA units have range increased + Helicopter bonus vs. tanks has been reduced + Koreans no longer get free Taxation * Bug Fixes + Game performance improved for games running behind an ISA server + User input delays due to lag have been reduced + Game no longer crashes when a game is saved before patching, and loaded after + Pathing issue fixed that caused citizens to ignore a build oil platform order + Bug fixed that caused citizens to not work on oil platforms + Fixed issue that caused incorrect number of players to be shown in a room + Fixed exploit of units under building unable to be attacked + Fixed bug that let you see garrison flags go up and down through the fog ofwar + Cliffs now load properly from a saved game + Warring states and Mediterranean moved to random sea map + Fixed crash that occurred when loading a saved game from a tutorial + Fixed hard lock occurring on skill tests + Fixed various video card crashes + Fixed bug that caused RISE.exe to not appear after reinstalling game + Recorded games will playback correctly once RON has been patched + Global Prosperity help text changed + Fixed issue of helicopter guarding units + "ForceStaticCursor" added to rise2.ini to fix issue with GDI cursors + Fixed bug that caused buildings to auto-complete when bribed by enemy spies + Removed a limit that prevented game event text and chat text from being shown after 1000 messages had been displayed + Fix for crash occurring in CtW with an ATI Rage 128 + Fixed bug where players couldn't play bonus cards that they'd just purchased + Loc issues fixed + Script Log properly displays all script error messages + Misc script editor fixes + fix bug in get_starting_loc_x/get_starting_loc_y script functions + Resolved Win98 end game achievements lock up + Resolved player list scrolling bug in GameSpy lobby + Resolved various menu lag issues in GameSpy lobbies + Fixed potential crashes on launch into Gamespy games, Quick Battle, CtW, Editor. + Fixed crashes related to changing game resolution + Resolved compatibility issues with GameSpy Arcade + Fixed crash bug resulting from misplacing resources in scenario editor * Misc Technical Improvements + Improved unit auto-targeting + Achievements button now appears in the game menu of a recorded game + Users with Intel 810, 815, 740, and 752 graphics cards now receive a popup message informing them that these cards are not supported (these cards to not meet the minspec printed on the box) + Improved recorded game playback issues + The update log appears now only appears when updates or changes are made + Driver database updated + Various hotkeys added + Better Auto AI for citizens constructing buildings + Changed the color of chat text after multiplayer game is finished to be consistent with team colors + Various Gamespy UI adjustments + Scenario Editor much improved + Maps now easier to create + Pause sound effect removed in solo game + set_unit_scale/get_unit_scale script functions added for altering scale of individual units via script + pause/unpause script functions added to allow auto-pause and unpause from scripts + starting camera position in custom scenarios can be set per player [this last one can be appended to scenario editor much improved, as it sort of elaborates on that] + ability to load single player custom scenarios through Quick Battle + Resolved CTW crash bug + Resolved Gamespy Lobby crash bug + Resolved replace-with-AI crash bug + Fixed several probems that prevented proper version updates + Fixes to the Gamespy back-end record scripts + Several Gamespy interface fixes + Fixed MOTD crash + Fixed pressing Alt + Tab in the host machine during launch causing the clients to get stuck in the "starting new game menu" + Fixed the /away command + Fixed the /whoami command + Resolved several play-from-behind ICS issues + Host of a MP game can now start a second game before the first ends. + Gamespy games no longer showing up on LAN list + Gamespy added characters no longer effect saved games + "Slash Dialog" functionality is now advertised + Several game save/load bugs fixed + AI no longer hangs in Medieval Age in some rare occasions + Fixed: Flickering mouse pointer on the ATI Radeon Mobility 7500 and 9000 /TEAM FAIRLIGHT Greetings to our friends in groups such as: ------------------------------------------- CLASS, BACKLASH, KALISTO, ECHELON, BMI & TITAN +-+ Kindest regards - FairLight DOX 2003 +-+ 2b1af7f3a8