Fallout 4 Loverslab Mod ##VERIFIED##
Download ->>> https://tiurll.com/2t7Czm
So, what is this list? Well, it originally started as a continuation of a mod list started by Aylis (found here). At one point 2019, she disappeared for a time from the LL due to illness, and has since returned to continue her work. Since then, this mod list has evolved a fair bit, particularly in scope. Though I may not have watched as many MxR videos as she has, I have been combing through the nexus for a few years now, and can now present you with a good starting point for your fallout 4 modding experience.
This work of mine will serve 2 purposes: 1) To give those who are new to modding a rough idea on how it all works, as well as some tips and tricks to get it all working. 2) To enhance the basic fallout 4 experience, while leaving you enough room in your mod list to customize it to your own preferences. I will also go through a number of useful tools and processes to help further enhance the modding experience, as well as recommend a number of other mods that can help enrich your game.
Creation kit is one of the main tools used to make mods in fallout 4. I will not lie: If you do not have some sort of programming experience, it can be a very daunting (some might even say, scary) tool to use.
Archive2 is one of the tools packaged with the creation kit, and one of the creation kit tools you'll actually end up using. Archive2 is used to create or open .ba2 files. ba2s are the archive files fallout 4 uses. Unlike other archive files, ba2s are optimized for use with Fallout 4, and are preferred over just leaving the files loose and unarchived. Usually it is the meshes (main.ba2) and the textures (textures.ba2) that are packed, but other files in a mod can be packed in ba2s as well. However, that is not something that you will need to worry about for this list.
Download and extract the folder from the archive. I usually keep the archive in the fallout 4 game folder (Default location at C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\). In the extract F4SE folder, copy f4se_1_10_1xx.dll, f4se_loader.exe, and f4se_steam_loader.dll into your fallout folder.
Go to the latest release page (Currently v0.399) and download. Extract the archive into a folder. Do not extract this archive directly into you Fallout 4 folder. Copy ONLY d3d11.dll and d3dcompiler_46e.dll into your fallout folder.
Those of you who have modded skyrim are no doubt familiar with DynDoLOD. Fortunately, the process is little easier for FO4 than with Skyrim, and can have an impact on the game. Once you've downloaded the file, extract the contents into the fallout folder. Make sure to add xLODGenx64 to MO2s list of executables. When adding XLODGenx64, make sure to include the following argument: -fo4 -0:"overwrite". Overwrite is the location of your overwrite folder (i.e. D:\game installs\Fallout 4 Mod Storage\overwrite)
Inside BodySlide, click on the setting button at the bottom of the window. In the settings window, click on the advanced tab to expand it, then click on the browse button beside the output path textbox. Navigate to MO2's fallout4 overwrite folder and open it, then click select folder. Once the location is appears in the text box, click ok, then close BodySlide for now.
(Warning!)All ENBs have to be installed manually into the fallout 4 game directory. Do not try to install them with MO2 or any other mod app, it will not work. When Installing an ENB, make sure you read the installation instruction usually found in the description of the mod.
Doombased weapon's pack contains a plethora of weapons, some of which might be familiar to those of you who've played the earlier fallout games. All weapons are injected into the level list, and can also be found scattered around the commonwealth. The balance patch is really recommended, mostly for the Catalyst shotgun: It is very OP. Fun to use granted, not so fun if someone else uses it on you, specially with the explosive rounds
Those of you who are fans of the Halo series will like this one. Misriah Armory recreates a number of the halo series weapons in fallout 4. These are some nice guns, and go great with the two Halo armor mods also available on the nexus (the ODST Battle Armor, and the Mjolnir Mk V(B) Assault Armor)
A modder's page rather than a mod page, Deadpool2099 has recreated a number of weapon mods from Fallout New Vegas to fallout 4. You've already seen his work in the form of the Service Rifle and the Wattz Laser Gun in this mod list. The Hunting Shotgun and the Bullpup Bozar are also favorites of mine, but feel free to try out his other offerings too.
Ah, the Aquilla. One of my favorite guns in a modded fallout 4. His other guns are good too, and the factor alone has an almost ridiculous number of barrels to try. If you do want to give the factor a try, I also recommend getting the Factor Expanded and Additional Barrels and Sniper fix for Factor - Modular Rifle mods. They contain some fixes and even more barrels for this weapon.
First thing's first, gotta find those esps to convert. To do this, open FO4Edit. In the module selection window that comes up, click OK. If you see the message in the bottom left-hand corner that says Error: Too many full modules, that means you have too many active plugins for FO4Edit to handle. This will not happen with this mod list, but if you've added to it already, then you will need to disable enough esps in the list until FO4Edit is happy. If it does happen to you, I recommended just disabling stuff in the loverslab section, as that section tends to be fairly active at the moment. 2b1af7f3a8